164 Animated React Templates. One Install.
Scroll-triggered reveals, layout transitions, and spring-physics micro-interactions — all production-ready. Stop re-inventing navbars at 2 a.m.
Every project starts with the same animation tax.
You're three days from launch and still debugging easing curves. The animation code isn't the product — but it's eating your sprint.
1// Before Scaffold — 3 sprints of this2import { useEffect, useRef, useState } from 'react';3const el = useRef(null);4const [visible, setVisible] = useState(false);5useEffect(() => {6 const obs = new IntersectionObserver(([e]) => {7 if (e.isIntersecting) {8 setVisible(true);9 obs.disconnect();10 }11 }, { threshold: 0.3 });12 if (el.current) obs.observe(el.current);13 return () => obs.disconnect();14}, []);15// ... 47 more lines of easing math
1// After Scaffold — 3 lines2import { FadeIn, SlideUp, Spring } from 'scaffold';34<FadeIn delay={200}>5 <SlideUp stagger>6 <Spring physics="bouncy">7 <YourComponent />8 </Spring>9 </SlideUp>10</FadeIn>
164 components. Zero animation debt.
Every component ships with animation baked in — not as an afterthought, not as a prop you have to wire up. They just work.
Scroll Reveals
28Navigation
18Data Displays
34Modals & Overlays
22Forms & Inputs
31Layout Transitions
31Interact before you install.
These aren't screenshots. Click, hover, and trigger the animations yourself — the page is running Scaffold's own primitives.
↑ This is live — no iframe, no recording
1import { Accordion } from 'scaffold';23const items = [4 { title: 'FadeIn', body: '...' },5 { title: 'SlideUp', body: '...' },6];78<Accordion9 items={items}10 physics="spring"11 stagger={80}12/>
Drop in. Don't break anything.
Zero peer-dependency conflicts. Scaffold tree-shakes to the components you actually import — your bundle only grows by what you use.
TESTED STACKS
BUNDLE SIZE COMPARISON
import { FadeIn, SlideUp } from 'scaffold'; // → 2.1 kB instead of 12.4 kB
The hard parts are already written.
One command. Your next project ships with animations that would have cost you three sprints.